
The render engine we use can be set in the render settings tab found in the properties panel. Pressing F12 is the quickest way to start a render in Blender.

It is possible to produce a good-looking image with both engines, but they take vastly separate ways to the resulting image. The benefit is that it is much more accurate and produce an image based on how light bounce in the real world.

This is a much slower kind of render engine. This kind of render engine is suitable for real-time or close to real-time performance.Ĭycles on the other hand is a ray-traced render engine. These two render engines aim to be similar in look but work completely different.Įevee is a rasterized render engine, meaning that its primary goal is to be fast. Suggested content: Artisticrender's E-Bookīlender has two render engines built in. It has helped many people learn Blender faster and deepen their knowledge in this fantastic software. There is more to it, but these are the basic building blocks used by the renderer in our scene.īy the way, if you enjoy this article, I suggest that you look at my E-Book. To calculate the lighting the render engine needs information from our scene. I still missed it, and I still wanted to use my skills to help promote skatepark projects and show how valuable they can be.Rendering is when the computer calculates the light in our scene to create the final image or animation. My passion for skateboarding and skatepark construction hadn’t faded over the years. It gave me more freedom and control over the kinds of projects that I worked on, such as skateparks. From there, I bounced between working for a studio and working freelance, before deciding that freelance is what’s best for me. After learning a bit of V-Ray, I managed to land my next job as a visualizer at an interior design firm. First I started with modeling, and then I moved on to rendering.


In my free time between CAD work, I decided to teach myself 3ds Max. In those days, I played video games a lot and wanted to make my own 3D models to share with the game mod community. I ended up doing some basic CAD jobs, which at the time felt a little like a career setback, but instead it gave me an opportunity to learn new tools. Unfortunately, after a year or so, the skatepark company downsized, and I needed to look for other work.
